I was feeling pretty depressed, so I asked Bill to close for me tonight, I ended up leaving around 9-ish. Came home, took a nap, been up since around 3-ish. Been kind of puttering around ever since. Managed to finish 5-starring everything on Medium on GH2, thanks to Ambra. She did 5 stars on all the easy and about 95% of the medium. That made things a *lot* easier on me. I've now beat GH1 on expert, GH2 on hard, I just have Free Bird to beat to beat 2 on expert, and two songs in the final set on GH3. I'm not sure where I'm at on Rock the '80's. I think I'm going to deactivate my WoW account once school starts back up, I'm not sure that I'll have any time at all to play, other than the occasional evening I happen to not have any homework. At some point soon, I plan to post a list of things I need to do before January 14th, the beginning of the spring '08 semester. I know I need to redo parts of my room, work on my current paperwork filing system, clean out my dresser, and get below 300 pounds.
Alex Megane -- Hurricane
Showing posts with label WoW. Show all posts
Showing posts with label WoW. Show all posts
2007-11-29
2007-11-23
Every time they turn the lights down, just wanna go the extra mile for you
Wow, it's been almost two months, maybe more, since I've posted anything. I post sporadically on MySpace, but I can't go nearly as in-depth there, partially because I don't like people I'm writing about to read it, especially if it's negative.
Let's see... work. It's a lot of fun. *So* much better than Sonic, Wal-Mart too. Kinda. The nice thing about Wal-Mart was the total lack of having to deal with customers, other than the occasional "Where do you guys have marshmallows?", and the hours were the best of any job I've had so far.
Anyway.
I'm registered for school, starting in '08. Three classes - Discrete I, Chem I, and Assembly Language. The first one is a funny story - I've already got credit for Discrete II, but they won't give me a blanket waiver for I, and it's an easy 'A'. Chem I, I've already wasted two tries on. It's going to be an annoying class, since it's probably going to be almost entirely freshmen and sophomores. And, of course, Assembly Language. No idea what's going to happen there. Thanks to Sonic and those 70 hours weeks, I was able to pay for this semester, including the ridiculous "You suck at life and are taking this class for the third time" fee. I mean, I understand why, and I'm not complaining about it, just how big it was. But I'm the one who fucked up, so I can live with it. Moving on.
Been playing a TON of Guitar Hero lately, picked up parts III and Rock the 80's. I tried Rock Band a few times at Wal-Mart, the drum-set is AWESOME. If I had a ps3 or 360, I'd buy it right now, but I don't, so I'm not. They're coming out with it for the ps2 later, and the Guitar Hero guitars work with it, so I might just buy the game for the new songs and stuff, wait 'til later to pick up the drums. Still playing WoW.
Personal life... not so much. Ran into Rebecca working at Wal-Mart, asked her out. She said she already had a boyfriend, that before that, she was dating a jerk. So she definitely knows I'm interested, and I have a tendency to end up at Wal-Mart late at night when she's working, so I'll see her from time to time, I'm sure. But I'm writing her off as a prospect, though I'd still take her out if the oppurtunity presented itself. Speaking of girls, I passed Lilie on the way to Bambi's today. She called me right afterwards, but I didn't answer. Just didn't feel like talking to her. Left a voice mail, haven't responded yet, not sure if I'm going to. She's just not a part of my life anymore, and it's her choice.
Then there's Beth, Ashley and Alaire's friend. Bill's dating Alaire now, I mentioned that I think Beth's the hottest of the three; he mentioned it to her via Alaire. Her response? "Well, I do need to get laid. Josh, who used to work with me, tells me she likes big guys. Whatever. Probably won't pursue that one either. I think I'm regressing - I didn't have any problems pursuing Lilie, but then again, she kind of threw herself at me. Sort of.
I'm not going to go into a huge rant about how basically every girlfriend I've ever been involved with has thrown herself at me, in one way or another.
Moving on.
Turned 25 last week, I'm officially old now.
Britney Spears -- Gimme More
Let's see... work. It's a lot of fun. *So* much better than Sonic, Wal-Mart too. Kinda. The nice thing about Wal-Mart was the total lack of having to deal with customers, other than the occasional "Where do you guys have marshmallows?", and the hours were the best of any job I've had so far.
Anyway.
I'm registered for school, starting in '08. Three classes - Discrete I, Chem I, and Assembly Language. The first one is a funny story - I've already got credit for Discrete II, but they won't give me a blanket waiver for I, and it's an easy 'A'. Chem I, I've already wasted two tries on. It's going to be an annoying class, since it's probably going to be almost entirely freshmen and sophomores. And, of course, Assembly Language. No idea what's going to happen there. Thanks to Sonic and those 70 hours weeks, I was able to pay for this semester, including the ridiculous "You suck at life and are taking this class for the third time" fee. I mean, I understand why, and I'm not complaining about it, just how big it was. But I'm the one who fucked up, so I can live with it. Moving on.
Been playing a TON of Guitar Hero lately, picked up parts III and Rock the 80's. I tried Rock Band a few times at Wal-Mart, the drum-set is AWESOME. If I had a ps3 or 360, I'd buy it right now, but I don't, so I'm not. They're coming out with it for the ps2 later, and the Guitar Hero guitars work with it, so I might just buy the game for the new songs and stuff, wait 'til later to pick up the drums. Still playing WoW.
Personal life... not so much. Ran into Rebecca working at Wal-Mart, asked her out. She said she already had a boyfriend, that before that, she was dating a jerk. So she definitely knows I'm interested, and I have a tendency to end up at Wal-Mart late at night when she's working, so I'll see her from time to time, I'm sure. But I'm writing her off as a prospect, though I'd still take her out if the oppurtunity presented itself. Speaking of girls, I passed Lilie on the way to Bambi's today. She called me right afterwards, but I didn't answer. Just didn't feel like talking to her. Left a voice mail, haven't responded yet, not sure if I'm going to. She's just not a part of my life anymore, and it's her choice.
Then there's Beth, Ashley and Alaire's friend. Bill's dating Alaire now, I mentioned that I think Beth's the hottest of the three; he mentioned it to her via Alaire. Her response? "Well, I do need to get laid. Josh, who used to work with me, tells me she likes big guys. Whatever. Probably won't pursue that one either. I think I'm regressing - I didn't have any problems pursuing Lilie, but then again, she kind of threw herself at me. Sort of.
I'm not going to go into a huge rant about how basically every girlfriend I've ever been involved with has thrown herself at me, in one way or another.
Moving on.
Turned 25 last week, I'm officially old now.
Britney Spears -- Gimme More
2007-09-23
This is the story of the lalala girl, from lalala land
So, a quick update of various facets of my life, in a rare moment where I'm not doing anything else.
Domino's is going fine. I'm closing five nights a week, working around fifty hours. It's a cut in pay from Sonic, to be sure, but only because I'm working fifteen to twenty hours a week less than I was at Sonic. However, working here doesn't leave me emotionally and psychologically drained - I don't spend my entire first day off sleeping and/or lying in bed, unable to move. That's nice. The drivers have pretty much accepted me as a manager - not that they had a *ton* of choice in the matter - I just mean that they listen to what I say with only minimal resistance. I don't get any "But Sergio does it this way" or "But Bill would let me do that!". That's nice. The inside crew is pretty cool, too. Sergio has really opened up, talks a lot more now. Part of that is being GM, he pretty much has to, though if he were really determined, I'm sure he could find a way to continue being really quiet while GMing, but he's not.
I went through the drive-through at Jack-in-the-Box a while back, and holy crap! Rebecca was there! I wasn't going to say anything, because I, well, really had no idea what *to* say. However, she initiated conversation with me! - "Hey, haven't seen you here in a while!" I told her I was working at Domino's again, and she told me how she didn't like working at JitB, how she was thinking of going to apply at Wal-Mart or something. I took all that as a positive sign, that she wouldn't have said any of that if she thought I was just a creepy bastard that she dreaded dealing with. I've only seen her once since then, which is kind of a drag. Ah, well. It's usually this two random douchèbag guys working the window when I go through, which makes me sad. Ah, well. I've been referring to her as my pretend girlfriend, which I guess is kind of creepy, but it's not like I'm stalking her or anything.
Lilie called me a few days ago, I actually called her back. Nothing terribly notable there, she sounded sad and said she missed me, that she was sorry we hadn't talked in like two (four) months. I don't know how to tell her that she's just not an important part of my life anymore, that I've moved on. Completely. Whatever.
Still set for going back to school in January, and I'm both excited and nervous about it. I mean, I'll be graduating around the time I'm twenty-seven or so, be fresh out of college with no real experience, having had worked in food service for the last seven - nine years. Yeah, that's *really* going to impress potential employers. Obviously, I need to get some experience between then and now, I guess through internships or whatever.
Got my account back from David, that's fun.
Paffendorf -- Lalala Girl
Domino's is going fine. I'm closing five nights a week, working around fifty hours. It's a cut in pay from Sonic, to be sure, but only because I'm working fifteen to twenty hours a week less than I was at Sonic. However, working here doesn't leave me emotionally and psychologically drained - I don't spend my entire first day off sleeping and/or lying in bed, unable to move. That's nice. The drivers have pretty much accepted me as a manager - not that they had a *ton* of choice in the matter - I just mean that they listen to what I say with only minimal resistance. I don't get any "But Sergio does it this way" or "But Bill would let me do that!". That's nice. The inside crew is pretty cool, too. Sergio has really opened up, talks a lot more now. Part of that is being GM, he pretty much has to, though if he were really determined, I'm sure he could find a way to continue being really quiet while GMing, but he's not.
I went through the drive-through at Jack-in-the-Box a while back, and holy crap! Rebecca was there! I wasn't going to say anything, because I, well, really had no idea what *to* say. However, she initiated conversation with me! - "Hey, haven't seen you here in a while!" I told her I was working at Domino's again, and she told me how she didn't like working at JitB, how she was thinking of going to apply at Wal-Mart or something. I took all that as a positive sign, that she wouldn't have said any of that if she thought I was just a creepy bastard that she dreaded dealing with. I've only seen her once since then, which is kind of a drag. Ah, well. It's usually this two random douchèbag guys working the window when I go through, which makes me sad. Ah, well. I've been referring to her as my pretend girlfriend, which I guess is kind of creepy, but it's not like I'm stalking her or anything.
Lilie called me a few days ago, I actually called her back. Nothing terribly notable there, she sounded sad and said she missed me, that she was sorry we hadn't talked in like two (four) months. I don't know how to tell her that she's just not an important part of my life anymore, that I've moved on. Completely. Whatever.
Still set for going back to school in January, and I'm both excited and nervous about it. I mean, I'll be graduating around the time I'm twenty-seven or so, be fresh out of college with no real experience, having had worked in food service for the last seven - nine years. Yeah, that's *really* going to impress potential employers. Obviously, I need to get some experience between then and now, I guess through internships or whatever.
Got my account back from David, that's fun.
Paffendorf -- Lalala Girl
2007-08-17
Now, that this love has overcome me
So, it's been quite a while since I've done an in-depth post about what's going on in my life, so I'm going to try to provide a brief history of what I've been up to.
So, I was working at Wal-Mart, doing overnight stocking on the grocery side of the store. I really liked it, for a few reasons. First, I didn't really have to deal with any customers at all. Well, I did occasionally, but it was stuff like "Hey dude, where's the Gatorade?" "Aisle six, right side, halfway down the aisle after the Kool-Aid." Usually, two to three of those a night, more on Fridays and Saturdays. The time period was great - 10 pm to 7 (8/9/10) am, which was fantastic. Work all night, sleep all day. I loved it. Had two days off, which didn't change from week to week. I was working with Matt, which meant we never had scheduling conflicts (at least, not work-based) for playing racquetball, and it made transportation fairly simple. There was even a cute girl, Robyn, to look at from time to time.
However, there were some definite downsides. First, we were constantly understaffed. I mean, systemically and intentionally. (In a related side-note, they've recently laid off even more people, causing massive understaffing throughout the entire store. Productivity has suffered as a result.) We were often running behind due to our lack of sufficient people. Of course, management didn't see it that way - we were "slackers" and "needed to pick up our pace." Juan constantly threatened us, saying that when the remodel was over, we were going to all be replaced by the remodel workers that they hired. That kind of frustrated me. At some point, Javi called me on my cell, asking if I still wanted to work there (in desperation, while searching for a job before Wal-Mart called, I stopped by there to see if they would hire me back. Dave waffled on it, but eventually left the option up to Javi, who called me, though by the time he did, Wal-Mart had called, so I declined.). He told me that Bubba, the former GM of Buda, was now our GM, and that things were totally different. Also, Ashley (of Domino's fame) was also an assistant there now, which was really neat. I really like working with her. We talked about it briefly, and I told him I'd call him back.
As luck would have it, a few days later, we had a ton of freight come in, a few people call in, and Juan was in particularly rare form. Ambra had started working there at this point, and Mindy was gone. Well, at that point, I decided I'd had enough. I went to the bathroom, called Ashley, confirmed that they still had a place for me, and walked out. It was fun. I clocked out, went up to Juan, and handed him my discount card that had my clock in bar code on the opposite side. He was kind of caught off-guard, as a good walk-out will always catch management. It was awesome. He told me that he'd always confirmed (excused) my absences - I had like four or so - and that he certainly wasn't referring to me when he talked about how much we suck. I wasn't going to be dissuaded, though, and I left. I kind of apologized to Ambra on the way out, because she was still there with all this terrible freight to have to deal with. On the way out, I stopped to talk to Robyn, let her know I enjoyed working with her but that I was leaving, and that I thought she was fantastically cute.
The personnel lady called me a few days later about why I left. I told her about Juan, she said something like "Well, that's certainly not true." Not the point. "Well, he shouldn't have done that." Yeah, I believe I indicated I already thought as much by leaving. She asked me if I wanted to talk to Terry (our GM), I half-heartedly accepted, but never showed up.
The next day, I was talking to Javi and Bubba at Sonic. One week after that, I walked into my first day of Sonic. That was interesting, because only Javi, Ashley, Bubba, and a few people who were still there - Larry, Cruz, Pedro - knew who I was. Everyone else just saw this new guy - goofy looking - in a shirt and tie, walking around like he knew the store like the back of his hand. Which I do. Anyway. I knew it was going to suck going in to it, but I figured, hey, Javi and Ashley are there, so how bad could it really be?
I quickly became acquainted with the new crew, which was in some ways better, some ways worse than the old crew I dealt with. Well, the old crew was probably better in most respects. I won't go too much into specifics, but there were some very constant things that really defined the new crew. Whining, for one thing. Attitude problems, for another. There were a few people I really despised, and a few people I really liked (Emily, Ashley S, Katie). Things started off pretty good. I started getting around 70 hours a week, which was nice, since it amounted to a FUCKTON of overtime, and very nice paychecks.
Then Ashley left.
That really, really, really sucked. I was really sad that she left, but I totally understand her decision to leave. She was really frustrated, since she had only wanted to be part time, and she hadn't worked less than 50 hours on any week since she started. She felt that either Bubba or upper management, whoever was responsible for it, just wasn't doing enough to get us more assistants, and Bubba kept scheduling her a ton (more on this later). That, and how frustrating and stressful of a job it is to begin with, made her leave. We didn't get another manager or anything for a quite a while, and we had a bit of a staffing crisis for a while. We got through that.
Then Javi left. That was really the beginning of the end for me, as well. Javi's last week, I worked 90 hours without a day off. Now, I was used to 70 hours a week with one day off, and that was okay. However, 90/0 wasn't really okay. Well, it would have been okay, but Bubba didn't see fit to warn me or anything. I mean, he knew about it as early as Sunday morning, possibly earlier. I wish he would have warned me or something, since he wasn't releasing the schedule for the week until Monday afternoon, which was also really frustrating. So I had to take this annoying Serv-Safe class (8 hours, 90 multiple-choice question test, test took about six and a half minutes), then go in and close afterwards. That was alright, since the early draft of the schedule had me off on Tuesday. However, I walk in around 6:30, look at the schedule, and find out I don't have a day off that week. Yeah, I was kind of upset. I mean, I know a lot of people work seven days a week, at jobs much harder than mine. I just wish Bubba would have warned me or something.
So Javi left, and it was just me, Angie, and Bubba. Dumb, dumb, dumb. Bubba took over doing the order and the schedule. We'd run out of stuff a lot more - tater tots, ranch, barbecue sauce, M&M's, spoons, bananas, sugar, you name it. That, and people would get scheduled when they weren't available, which, to be fair, stopped for the most part eventually. There were several weeks, though, where a lot of people couldn't come in when they were scheduled and it was our fault. Good times. The other fun thing about having Bubba in charge of scheduling... well, it really had nothing to do with him being in charge of scheduling, but something systemic about him managing, was that he expected every employee to be 100% devoted to the Drive-In. I'm not talking about just while they're on the clock, which I agree with, but ALL THE TIME. Every time someone called in, he'd ask people to stay late, and come in early, and come in on their only day off, and would get annoyed when they couldn't. I mean, I'm talking about people who'd already worked eight, ten hours, or had worked six days and it was their only day off. We didn't seem to be pursuing the long term solution, hiring more people so we didn't have to keep asking people to work stupid amounts of hours.
So yeah, I have a few grievances with Bubba as a GM. I think part of it might be the difference between Buda and San Marcos. Most of our crew members, at least non-cook, are college kids, who aren't looking for 40 hours a week, and will work that much if you need them to, but didn't apply for that. They're going to highly value their time outside of work, and place a greater premium on social time and interaction then on being at work, hence the frustration with always, ALWAYS being called in. Now, most of them are more than happy to help out occasionally. However, it starts to get annoying, when every other day, you're asked to stay late or come in early, when every day you "have off", you're asked to come in for a bit. There's a line between "helping out" and "being expected to be overly devoted to your job". That's one of the reasons Ashley left, as well.
So yeah, I put in my two weeks notice almost two weeks ago, on Saturday the fourth. I walked out on Friday the tenth. Almost made it. I didn't really tell anyone that I was leaving, except for Aaron, the assistant we were borrowing from Montopolis (who was a friend of Bubba's) a few days a week. That week, we finally had a new assistant start; he was an ex-GM from Round Rock or something.
Yeah, I feel pretty bad about walking out. Sort of. I mean, not really. I was really pissed off. Oh, yeah, forgot to mention, Sergio got the store, and called to offer me an MIT position. So I took that; I'll be starting there in a week. That's fun.
So that's where I am in terms of work. On to other matters.
I moved out of Les Chateaux a month or so after starting at Sonic. Moved back home instead of getting a 3-bedroom place with Ambra and David, decided to go back to school and the cheap rent offered at home would be a huge help towards that goal. I'm just now, three months later, that I'm finally starting to move in and get everything unpacked. I'm almost done there. Janelle moved out the other day, that was interesting. Not just into a dorm for the semester, but into a four bedroom apartment at University Springs with three dudes. That's cool. Spent Monday picking her up from the airport, then helping her move out. Got a decent entertainment center out of the deal, so I came out ahead.
Haven't talked to Lilie in, oh, probably two months now. I was going up to Austin every day off to play DDR and/or ITG2, and I'd usually call her before or during to see if she was around to see if she'd like to meet up, say hi, that kind of thing. The first time, I actually got a hold of her, and she didn't really seem very enthusiastic or anything. Every subsequent time, no answer whatsoever. A few weeks of that, and no reply whatsoever to any IMs/phone calls/emails, and I got the hint.
So yeah, I've already put in my application at SWT. I got re-accepted as well, so that's neat. I just have to go in for an academic advising appointment, then I'll be good to go. I'm starting in the Spring, and I'm pretty sure of what classes I'd like to take - Discrete I, Data Structures, Chem I, whatever CS course is next in my progression, and possibly Probability, depending on scheduling.
Oh, I sold my WoW account to David. Just didn't have the time working 70 hours a week, usually in 12-14 hour days. That, and the internet connection here SUCKED. It's getting better; we've upgraded our connection, and are on our third modem. So, we'll see. I'm contemplating buying it back, but I want to see how things go at Domino's first. Oh, Gina marked me down as non-rehireable, so that's fun. Eileen let Sergio rehire me anyway, so that's cool.
I think that's a sufficient return to blogging. More to come as updates warrant.
DJ Smooth -- DUI 091406
So, I was working at Wal-Mart, doing overnight stocking on the grocery side of the store. I really liked it, for a few reasons. First, I didn't really have to deal with any customers at all. Well, I did occasionally, but it was stuff like "Hey dude, where's the Gatorade?" "Aisle six, right side, halfway down the aisle after the Kool-Aid." Usually, two to three of those a night, more on Fridays and Saturdays. The time period was great - 10 pm to 7 (8/9/10) am, which was fantastic. Work all night, sleep all day. I loved it. Had two days off, which didn't change from week to week. I was working with Matt, which meant we never had scheduling conflicts (at least, not work-based) for playing racquetball, and it made transportation fairly simple. There was even a cute girl, Robyn, to look at from time to time.
However, there were some definite downsides. First, we were constantly understaffed. I mean, systemically and intentionally. (In a related side-note, they've recently laid off even more people, causing massive understaffing throughout the entire store. Productivity has suffered as a result.) We were often running behind due to our lack of sufficient people. Of course, management didn't see it that way - we were "slackers" and "needed to pick up our pace." Juan constantly threatened us, saying that when the remodel was over, we were going to all be replaced by the remodel workers that they hired. That kind of frustrated me. At some point, Javi called me on my cell, asking if I still wanted to work there (in desperation, while searching for a job before Wal-Mart called, I stopped by there to see if they would hire me back. Dave waffled on it, but eventually left the option up to Javi, who called me, though by the time he did, Wal-Mart had called, so I declined.). He told me that Bubba, the former GM of Buda, was now our GM, and that things were totally different. Also, Ashley (of Domino's fame) was also an assistant there now, which was really neat. I really like working with her. We talked about it briefly, and I told him I'd call him back.
As luck would have it, a few days later, we had a ton of freight come in, a few people call in, and Juan was in particularly rare form. Ambra had started working there at this point, and Mindy was gone. Well, at that point, I decided I'd had enough. I went to the bathroom, called Ashley, confirmed that they still had a place for me, and walked out. It was fun. I clocked out, went up to Juan, and handed him my discount card that had my clock in bar code on the opposite side. He was kind of caught off-guard, as a good walk-out will always catch management. It was awesome. He told me that he'd always confirmed (excused) my absences - I had like four or so - and that he certainly wasn't referring to me when he talked about how much we suck. I wasn't going to be dissuaded, though, and I left. I kind of apologized to Ambra on the way out, because she was still there with all this terrible freight to have to deal with. On the way out, I stopped to talk to Robyn, let her know I enjoyed working with her but that I was leaving, and that I thought she was fantastically cute.
The personnel lady called me a few days later about why I left. I told her about Juan, she said something like "Well, that's certainly not true." Not the point. "Well, he shouldn't have done that." Yeah, I believe I indicated I already thought as much by leaving. She asked me if I wanted to talk to Terry (our GM), I half-heartedly accepted, but never showed up.
The next day, I was talking to Javi and Bubba at Sonic. One week after that, I walked into my first day of Sonic. That was interesting, because only Javi, Ashley, Bubba, and a few people who were still there - Larry, Cruz, Pedro - knew who I was. Everyone else just saw this new guy - goofy looking - in a shirt and tie, walking around like he knew the store like the back of his hand. Which I do. Anyway. I knew it was going to suck going in to it, but I figured, hey, Javi and Ashley are there, so how bad could it really be?
I quickly became acquainted with the new crew, which was in some ways better, some ways worse than the old crew I dealt with. Well, the old crew was probably better in most respects. I won't go too much into specifics, but there were some very constant things that really defined the new crew. Whining, for one thing. Attitude problems, for another. There were a few people I really despised, and a few people I really liked (Emily, Ashley S, Katie). Things started off pretty good. I started getting around 70 hours a week, which was nice, since it amounted to a FUCKTON of overtime, and very nice paychecks.
Then Ashley left.
That really, really, really sucked. I was really sad that she left, but I totally understand her decision to leave. She was really frustrated, since she had only wanted to be part time, and she hadn't worked less than 50 hours on any week since she started. She felt that either Bubba or upper management, whoever was responsible for it, just wasn't doing enough to get us more assistants, and Bubba kept scheduling her a ton (more on this later). That, and how frustrating and stressful of a job it is to begin with, made her leave. We didn't get another manager or anything for a quite a while, and we had a bit of a staffing crisis for a while. We got through that.
Then Javi left. That was really the beginning of the end for me, as well. Javi's last week, I worked 90 hours without a day off. Now, I was used to 70 hours a week with one day off, and that was okay. However, 90/0 wasn't really okay. Well, it would have been okay, but Bubba didn't see fit to warn me or anything. I mean, he knew about it as early as Sunday morning, possibly earlier. I wish he would have warned me or something, since he wasn't releasing the schedule for the week until Monday afternoon, which was also really frustrating. So I had to take this annoying Serv-Safe class (8 hours, 90 multiple-choice question test, test took about six and a half minutes), then go in and close afterwards. That was alright, since the early draft of the schedule had me off on Tuesday. However, I walk in around 6:30, look at the schedule, and find out I don't have a day off that week. Yeah, I was kind of upset. I mean, I know a lot of people work seven days a week, at jobs much harder than mine. I just wish Bubba would have warned me or something.
So Javi left, and it was just me, Angie, and Bubba. Dumb, dumb, dumb. Bubba took over doing the order and the schedule. We'd run out of stuff a lot more - tater tots, ranch, barbecue sauce, M&M's, spoons, bananas, sugar, you name it. That, and people would get scheduled when they weren't available, which, to be fair, stopped for the most part eventually. There were several weeks, though, where a lot of people couldn't come in when they were scheduled and it was our fault. Good times. The other fun thing about having Bubba in charge of scheduling... well, it really had nothing to do with him being in charge of scheduling, but something systemic about him managing, was that he expected every employee to be 100% devoted to the Drive-In. I'm not talking about just while they're on the clock, which I agree with, but ALL THE TIME. Every time someone called in, he'd ask people to stay late, and come in early, and come in on their only day off, and would get annoyed when they couldn't. I mean, I'm talking about people who'd already worked eight, ten hours, or had worked six days and it was their only day off. We didn't seem to be pursuing the long term solution, hiring more people so we didn't have to keep asking people to work stupid amounts of hours.
So yeah, I have a few grievances with Bubba as a GM. I think part of it might be the difference between Buda and San Marcos. Most of our crew members, at least non-cook, are college kids, who aren't looking for 40 hours a week, and will work that much if you need them to, but didn't apply for that. They're going to highly value their time outside of work, and place a greater premium on social time and interaction then on being at work, hence the frustration with always, ALWAYS being called in. Now, most of them are more than happy to help out occasionally. However, it starts to get annoying, when every other day, you're asked to stay late or come in early, when every day you "have off", you're asked to come in for a bit. There's a line between "helping out" and "being expected to be overly devoted to your job". That's one of the reasons Ashley left, as well.
So yeah, I put in my two weeks notice almost two weeks ago, on Saturday the fourth. I walked out on Friday the tenth. Almost made it. I didn't really tell anyone that I was leaving, except for Aaron, the assistant we were borrowing from Montopolis (who was a friend of Bubba's) a few days a week. That week, we finally had a new assistant start; he was an ex-GM from Round Rock or something.
Yeah, I feel pretty bad about walking out. Sort of. I mean, not really. I was really pissed off. Oh, yeah, forgot to mention, Sergio got the store, and called to offer me an MIT position. So I took that; I'll be starting there in a week. That's fun.
So that's where I am in terms of work. On to other matters.
I moved out of Les Chateaux a month or so after starting at Sonic. Moved back home instead of getting a 3-bedroom place with Ambra and David, decided to go back to school and the cheap rent offered at home would be a huge help towards that goal. I'm just now, three months later, that I'm finally starting to move in and get everything unpacked. I'm almost done there. Janelle moved out the other day, that was interesting. Not just into a dorm for the semester, but into a four bedroom apartment at University Springs with three dudes. That's cool. Spent Monday picking her up from the airport, then helping her move out. Got a decent entertainment center out of the deal, so I came out ahead.
Haven't talked to Lilie in, oh, probably two months now. I was going up to Austin every day off to play DDR and/or ITG2, and I'd usually call her before or during to see if she was around to see if she'd like to meet up, say hi, that kind of thing. The first time, I actually got a hold of her, and she didn't really seem very enthusiastic or anything. Every subsequent time, no answer whatsoever. A few weeks of that, and no reply whatsoever to any IMs/phone calls/emails, and I got the hint.
So yeah, I've already put in my application at SWT. I got re-accepted as well, so that's neat. I just have to go in for an academic advising appointment, then I'll be good to go. I'm starting in the Spring, and I'm pretty sure of what classes I'd like to take - Discrete I, Data Structures, Chem I, whatever CS course is next in my progression, and possibly Probability, depending on scheduling.
Oh, I sold my WoW account to David. Just didn't have the time working 70 hours a week, usually in 12-14 hour days. That, and the internet connection here SUCKED. It's getting better; we've upgraded our connection, and are on our third modem. So, we'll see. I'm contemplating buying it back, but I want to see how things go at Domino's first. Oh, Gina marked me down as non-rehireable, so that's fun. Eileen let Sergio rehire me anyway, so that's cool.
I think that's a sufficient return to blogging. More to come as updates warrant.
DJ Smooth -- DUI 091406
2007-02-21
Gonna make you, make you, make you, make you notice
Questing on Brooms still healing spec'ed, which, while slow, boring, and annoying, is good for blogging due to the constant water breaks.
So, Irving.
David and I drove up there in Mom's car, with all our gear stashed away in the trunk and back seat. I was driving first, and because I was really tired and knew I would fall asleep if I wasn't driving, planned on driving the whole way there. We ended up trading off in Waco, and I promptly fell asleep soon thereafter, awakening much later, once we entered Dallas. It was dark and rainy, so we had fun getting there. Traffic was pretty heavy, but not quite stop-and-go. We ended up taking a wrong turn - well, not really - the highway split, and we weren't ready for it, and ended up on the wrong side. Took about an extra hour or so to get there, but we finally did. Andy met us in the parking lot. He looks like a little kid. Kinda like a slightly older version of the Man Show Boy. Kyle's big and red-haired; Will has the porn star mustache, Ricky wears the trench coat. We had just about every nerd stereotype represented between the group of us. My throat was hurting slightly after I woke up, which would blossom into a weird throat thing over the coarse of the weekend - my voice ended up being an octave or two higher than normal, would crack occasionally, and had a lot of trouble getting it loud. It lasted after I got back, and I ended up calling into work that Tuesday as well. Overall, the weekend was a lot of fun. I speced full prot, which wasn't as bad as I thought. Even soloed as it for a bit - spam Devastate, not so bad. We were all on different schedules, so the mass instances didn't happen quite as well as we had anticipated; though, by the end of the third day, we were all more or less in sync, and were ripping stuff apart.
Overall, I love BC. I hate the new LFG system, and would much rather have the old system back. Some people say it's great, once you learn how to use it and don't mind putting in a little extra work; those people are idiots. I have 3 high level characters, a mid-high level characters, two mid-low level characters, and two very low-level characters. I can't look for groups for all of them at the same time, since the list you can access is based of your current character's level. That, and because it's now active on your part, you can't watch groups forming and jump in. And you can't really see a group forming and think "Hey, I'd like to do that!". You have to actively mark yourself as looking for a group. Also, it's now apparently okay to just invite someone with that instance marked. I mean, it kind of makes sense, but that's a major pet peeve for me, and I don't like it. Oh, and people who say "Just /join lookingforgroup" are also idiots. Since a tiny portion of the server is now going to be in the channel, it's worthless.
Been playing racquetball with Matt for a while now; finally beat him a little while ago. The game was like 15-8. I jumped at to a huge early lead, 11-2, but he fought his way back to prevent a slaughter. That's the only win I have in forty-something games, though I almost had another one yesterday (getting to that.) It's definitely helping my fitness, though the weight loss has been slower than I would hope, most likely because my atrocious eating habits haven't changed yet - working on that. I sprained my ankle a few weeks ago, that really hurt. The ball was coming back to me, I started to lean to the right to get it, then it did a weird bounce, and I had to shift to my left - this is completely lateral movement, no forward or back. I don't know why, but I fell. Hard. I fell directly on my left arm, since I fell straight to the left, and couldn't roll or use my hands or anything to brace myself. So my ankle hurt, and I didn't have a very good range of motion on my left arm, either. That was on Wednesday, went back to work Friday night. Nolan was, of course, completely unsympathetic to my injuries - "I don't want to hear about it. I don't have time for this." Annoying, but whatever. I've had it wrapped up since, and we finally started playing again recently. Yesterday, I was playing my heart out, and was up 14-6, his serve. Another good volley, then his shot rebounds off the wall, then hits the side, right in the corner. I was running hard to get it, but because of the weird bounce, wasn't able to. I ended up hitting the wall, which isn't anything bad, it happens all the time in a game. But as I rebounded off the wall, I fell over my ankle. It HURT. I mean, much, much worse than the first time did, probably since I was re-injuring it. Also, it's the same ankle I ripped up that time with Mindy. I was rolling around on the ground, screaming, for a bit. Like I said, it hurt. I finally managed to crawl off the court, people came running. Some old guy was like "There's a guy down on the courts", they weren't sure what was going on. Hell, the lifeguard, with her little first aid kit, even came. But there wasn't much they could do, though they did end up getting me an ice pack. It became apparent I wasn't going to get out of there under my own power, so Mom went home to get me some crutches. Gave me some painkillers, taken one so far, about to take another. And yeah, it started to swell something fierce - it was HUGE. I've slept, and twenty-four hours later, it's a little swollen, but not very bad. Very, very, very stiff - can barely move it, and can't put any pressure on it whatsoever. I can stand, but I'm standing on my right leg entirely, and my left foot is just kind of resting on the ground, not offering any help, besides a little balance. So that's fun.
Things I still want to write about:
The Pretenders -- Brass in Pocket
So, Irving.
David and I drove up there in Mom's car, with all our gear stashed away in the trunk and back seat. I was driving first, and because I was really tired and knew I would fall asleep if I wasn't driving, planned on driving the whole way there. We ended up trading off in Waco, and I promptly fell asleep soon thereafter, awakening much later, once we entered Dallas. It was dark and rainy, so we had fun getting there. Traffic was pretty heavy, but not quite stop-and-go. We ended up taking a wrong turn - well, not really - the highway split, and we weren't ready for it, and ended up on the wrong side. Took about an extra hour or so to get there, but we finally did. Andy met us in the parking lot. He looks like a little kid. Kinda like a slightly older version of the Man Show Boy. Kyle's big and red-haired; Will has the porn star mustache, Ricky wears the trench coat. We had just about every nerd stereotype represented between the group of us. My throat was hurting slightly after I woke up, which would blossom into a weird throat thing over the coarse of the weekend - my voice ended up being an octave or two higher than normal, would crack occasionally, and had a lot of trouble getting it loud. It lasted after I got back, and I ended up calling into work that Tuesday as well. Overall, the weekend was a lot of fun. I speced full prot, which wasn't as bad as I thought. Even soloed as it for a bit - spam Devastate, not so bad. We were all on different schedules, so the mass instances didn't happen quite as well as we had anticipated; though, by the end of the third day, we were all more or less in sync, and were ripping stuff apart.
Overall, I love BC. I hate the new LFG system, and would much rather have the old system back. Some people say it's great, once you learn how to use it and don't mind putting in a little extra work; those people are idiots. I have 3 high level characters, a mid-high level characters, two mid-low level characters, and two very low-level characters. I can't look for groups for all of them at the same time, since the list you can access is based of your current character's level. That, and because it's now active on your part, you can't watch groups forming and jump in. And you can't really see a group forming and think "Hey, I'd like to do that!". You have to actively mark yourself as looking for a group. Also, it's now apparently okay to just invite someone with that instance marked. I mean, it kind of makes sense, but that's a major pet peeve for me, and I don't like it. Oh, and people who say "Just /join lookingforgroup" are also idiots. Since a tiny portion of the server is now going to be in the channel, it's worthless.
Been playing racquetball with Matt for a while now; finally beat him a little while ago. The game was like 15-8. I jumped at to a huge early lead, 11-2, but he fought his way back to prevent a slaughter. That's the only win I have in forty-something games, though I almost had another one yesterday (getting to that.) It's definitely helping my fitness, though the weight loss has been slower than I would hope, most likely because my atrocious eating habits haven't changed yet - working on that. I sprained my ankle a few weeks ago, that really hurt. The ball was coming back to me, I started to lean to the right to get it, then it did a weird bounce, and I had to shift to my left - this is completely lateral movement, no forward or back. I don't know why, but I fell. Hard. I fell directly on my left arm, since I fell straight to the left, and couldn't roll or use my hands or anything to brace myself. So my ankle hurt, and I didn't have a very good range of motion on my left arm, either. That was on Wednesday, went back to work Friday night. Nolan was, of course, completely unsympathetic to my injuries - "I don't want to hear about it. I don't have time for this." Annoying, but whatever. I've had it wrapped up since, and we finally started playing again recently. Yesterday, I was playing my heart out, and was up 14-6, his serve. Another good volley, then his shot rebounds off the wall, then hits the side, right in the corner. I was running hard to get it, but because of the weird bounce, wasn't able to. I ended up hitting the wall, which isn't anything bad, it happens all the time in a game. But as I rebounded off the wall, I fell over my ankle. It HURT. I mean, much, much worse than the first time did, probably since I was re-injuring it. Also, it's the same ankle I ripped up that time with Mindy. I was rolling around on the ground, screaming, for a bit. Like I said, it hurt. I finally managed to crawl off the court, people came running. Some old guy was like "There's a guy down on the courts", they weren't sure what was going on. Hell, the lifeguard, with her little first aid kit, even came. But there wasn't much they could do, though they did end up getting me an ice pack. It became apparent I wasn't going to get out of there under my own power, so Mom went home to get me some crutches. Gave me some painkillers, taken one so far, about to take another. And yeah, it started to swell something fierce - it was HUGE. I've slept, and twenty-four hours later, it's a little swollen, but not very bad. Very, very, very stiff - can barely move it, and can't put any pressure on it whatsoever. I can stand, but I'm standing on my right leg entirely, and my left foot is just kind of resting on the ground, not offering any help, besides a little balance. So that's fun.
Things I still want to write about:
- Mindy
- Lilie
- I fail at life
The Pretenders -- Brass in Pocket
2007-02-09
Right before my eyes
So, it's been a while since I've had a substantial update, especially now that I've moved my blog and no one knows its new location - I told Lilie I deleted it. As I've previously stated, work's not nearly as interesting, so there's another thing to not blog about. That, and the spare time gives me a lot of opportunities to work out issues I usually just purge by placing them here.
That being said...
First topic: New Year's.
Yeah, almost a month and a half late on this one. Whatever. Nothing special about this New Year's - spent it working, as usual. Of course, with my new hours, I was in at 10 pm, and didn't leave until early morning - 7ish? I don't recall anything being noteworthy about the shift in and of itself. I think the worst New Year's in recent memory was the year I was working at Sonic and hadn't had any sleep for like the two day before New Year's, so I told Mom I was going to sleep, and NOT to wake me up. Of course, she did. I remember being in tears, I just wanted to sleep so bad. So yeah.
Burning Crusade recently launched (another reason I haven't been updating very often). Frankly, I love it. Outlands is AWESOME, and the first batch of quests make sure your gear is sufficient to handle the new challenges being thrown at you. You get new ranks of abilities every level, instead of only on even levels, and most classes get new abilities every even level - those that don't received a new ability at a lower level. Warriors, for example, don't get a new ability at 66, because they receive a passive ability much earlier now that allows them to retain 10 rage while switching stances (Stance Mastery is now a 3 point 1st tier Prot talent that lets you retain 5/10/15 rage, giving you the same benefit with 3 talent points). I've got Femaledwarf to 66, Gnometastic to 62, and rolled a draenei shaman, Serialcrushr, that's 12, and a draenei huntress that's 10 - Simplecomplx (in both cases, I have to omit the final 'e' for space). Actually had like five days off in a row immediately after the launch, which was awesome - was able to keep pace, and at times, get ahead of, everyone else.
The actual launch was kinda funny. It was at the beginning of the ice storm. We were releasing it at midnight, just like everyone else. I had been saying that there was going to be a big crowd, but nobody believed me - Matt was like "Yeah, Billy thinks the entire world is going to be here." I was right. Kinda. They were originally just going to roll the pdq out and let us have at it, but the size of the crowd and the decision to go 1 per customer led to them setting up a register - manned by Manuel, no less - to sell them. I got to leave for break a few minutes early, got over there to get in line. I was... something like fortieth in line. It was kind of scary. I knew they had 55 copies, but there was a huge clump, so it was hard to get an accurate count. Conner walked by a few times and yelled "NERD!". I thought it was pretty funny, given that he HAS THE AUTOBOT LOGO TATOOED ON HIS NECK. That, and he's desperate for a Wii. At one point, I was just downstacking a palette, and he was all "So what? You got your game now, and now you're all happy?" I was like, "Um... yeah?" Later, it was "So, what's the first thing you're going to do when you get home?" "Um, install BC?" "Haha, yeah, that's what I thought. Nerd!" As though I had waited in line for it, then wasn't going to install it? I countered by asking him what he was going to do when he got home with the Wii - get it working? "No, because I have to get an RCA converter first." Nice evasion.
More later.
Southside Hunters - Right Before My Eyes
That being said...
First topic: New Year's.
Yeah, almost a month and a half late on this one. Whatever. Nothing special about this New Year's - spent it working, as usual. Of course, with my new hours, I was in at 10 pm, and didn't leave until early morning - 7ish? I don't recall anything being noteworthy about the shift in and of itself. I think the worst New Year's in recent memory was the year I was working at Sonic and hadn't had any sleep for like the two day before New Year's, so I told Mom I was going to sleep, and NOT to wake me up. Of course, she did. I remember being in tears, I just wanted to sleep so bad. So yeah.
Burning Crusade recently launched (another reason I haven't been updating very often). Frankly, I love it. Outlands is AWESOME, and the first batch of quests make sure your gear is sufficient to handle the new challenges being thrown at you. You get new ranks of abilities every level, instead of only on even levels, and most classes get new abilities every even level - those that don't received a new ability at a lower level. Warriors, for example, don't get a new ability at 66, because they receive a passive ability much earlier now that allows them to retain 10 rage while switching stances (Stance Mastery is now a 3 point 1st tier Prot talent that lets you retain 5/10/15 rage, giving you the same benefit with 3 talent points). I've got Femaledwarf to 66, Gnometastic to 62, and rolled a draenei shaman, Serialcrushr, that's 12, and a draenei huntress that's 10 - Simplecomplx (in both cases, I have to omit the final 'e' for space). Actually had like five days off in a row immediately after the launch, which was awesome - was able to keep pace, and at times, get ahead of, everyone else.
The actual launch was kinda funny. It was at the beginning of the ice storm. We were releasing it at midnight, just like everyone else. I had been saying that there was going to be a big crowd, but nobody believed me - Matt was like "Yeah, Billy thinks the entire world is going to be here." I was right. Kinda. They were originally just going to roll the pdq out and let us have at it, but the size of the crowd and the decision to go 1 per customer led to them setting up a register - manned by Manuel, no less - to sell them. I got to leave for break a few minutes early, got over there to get in line. I was... something like fortieth in line. It was kind of scary. I knew they had 55 copies, but there was a huge clump, so it was hard to get an accurate count. Conner walked by a few times and yelled "NERD!". I thought it was pretty funny, given that he HAS THE AUTOBOT LOGO TATOOED ON HIS NECK. That, and he's desperate for a Wii. At one point, I was just downstacking a palette, and he was all "So what? You got your game now, and now you're all happy?" I was like, "Um... yeah?" Later, it was "So, what's the first thing you're going to do when you get home?" "Um, install BC?" "Haha, yeah, that's what I thought. Nerd!" As though I had waited in line for it, then wasn't going to install it? I countered by asking him what he was going to do when he got home with the Wii - get it working? "No, because I have to get an RCA converter first." Nice evasion.
More later.
Southside Hunters - Right Before My Eyes
2007-01-20
I can be crazy, but I try not to
So I have all those things I want to post about, but I'm not starting those updates now. I'm, in fact, at Kyle's apartment in Irving. David's asleep in the bedroom, Will's passed out on the couch, and Kyle, Andy, and myself are playing WoW. I think some of them are getting close to going to sleep, but I just woke up, so I'll be on for a while. We started running instances, and it was really fun. Pictures later.
Utada Hikaru -- About Me
Utada Hikaru -- About Me
2006-12-29
Cover me in ecstasy
Guess I'm in a posting mood today. I have an hour, maybe two, before I have to spring into action and start getting some errands taken care of - deposit my paycheck, drop off rent, purchase a bird bath for Bam and Greg, go do some clothes shopping at the Outlet Mall, courtesy of the gift card Mom got me, and I think that's all? Oh! I also have to drop by Mom's, grab my cell phone and get some food out of the fridge that expires today. My phone's been missing for a few days now, it was in Janelle's car. Turns out it fell out as I was getting in. Or out. Whatever. It's funny, 'cause there's going to be about five missed calls from the apartment, a few from the house, a few from Rose, and probably a bunch from Mom.
The thing that complicates all of this, and prevented me from doing any of it yesterday is that my truck's in the shop again, for the same old issue. It's starting to get really, really annoying. I don't know how this guy managed to get Bill Mann to give him the SMAC contract, but he really, really doesn't deserve it. I definitely won't be going to him for any of my mechanical needs, once this thing is done, which are coming up - I need a new fanbelt, probably could use an oil change... good stuff.
So yeah. The thing that complicates this... wait, did that. The other thing that complicates this is that I have to pick Mom up at 2:30 to take her from one of her jobs to the other. I think she might be dropping me of at the apartment instead? Something like that. Either way, I'll be leaving at noon, or when Femaledwarf hits 52 (41k xp to go!), but not whichever comes first. I'm not sure.
So, New Year's is coming up. To be frank, Christmas wasn't that great this year. I've already done my disclaimer on bitching about it, and I'd like to just reference it and say it holds here as well. Hell, let's just have it as my standard disclaimer to every post I've ever made in which I bitched about things are, in the grand scheme of things, relatively minor (Note: everything I've ever really bitched about). I don't think New Year's is going to be any better. Well, it won't be worse, but it won't be good at all, because it's going to be a normal work day. We go on break at midnight, which means I'll probably have to deal with a bunch of co-workers being all "Happy New Year's!" I hate that. Well, I don't hate that. I hate random people wishing me a happy New Year's. I guess it's just one of those little idiosyncratic things about me, like how I hate salespeople coming up to me and asking me if I need any assistance in a store. It's polite, it's a nice way of showing compassion for your fellow human beings, and it drives me nuts. Now, I love being wished a happy New Year's by important people.
But I'm going to reminisce about past Christmas/New Year's, and why they sucked. I mean, I don't automatically assume it's going to suck, but I don't shy away from the reality of the situation.
jakalope -- Feel It
The thing that complicates all of this, and prevented me from doing any of it yesterday is that my truck's in the shop again, for the same old issue. It's starting to get really, really annoying. I don't know how this guy managed to get Bill Mann to give him the SMAC contract, but he really, really doesn't deserve it. I definitely won't be going to him for any of my mechanical needs, once this thing is done, which are coming up - I need a new fanbelt, probably could use an oil change... good stuff.
So yeah. The thing that complicates this... wait, did that. The other thing that complicates this is that I have to pick Mom up at 2:30 to take her from one of her jobs to the other. I think she might be dropping me of at the apartment instead? Something like that. Either way, I'll be leaving at noon, or when Femaledwarf hits 52 (41k xp to go!), but not whichever comes first. I'm not sure.
So, New Year's is coming up. To be frank, Christmas wasn't that great this year. I've already done my disclaimer on bitching about it, and I'd like to just reference it and say it holds here as well. Hell, let's just have it as my standard disclaimer to every post I've ever made in which I bitched about things are, in the grand scheme of things, relatively minor (Note: everything I've ever really bitched about). I don't think New Year's is going to be any better. Well, it won't be worse, but it won't be good at all, because it's going to be a normal work day. We go on break at midnight, which means I'll probably have to deal with a bunch of co-workers being all "Happy New Year's!" I hate that. Well, I don't hate that. I hate random people wishing me a happy New Year's. I guess it's just one of those little idiosyncratic things about me, like how I hate salespeople coming up to me and asking me if I need any assistance in a store. It's polite, it's a nice way of showing compassion for your fellow human beings, and it drives me nuts. Now, I love being wished a happy New Year's by important people.
But I'm going to reminisce about past Christmas/New Year's, and why they sucked. I mean, I don't automatically assume it's going to suck, but I don't shy away from the reality of the situation.
jakalope -- Feel It
Labels:
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New Year's,
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2006-11-28
If I could have just one last wish
Came home for lunch today, not sure why. But I just talked to Lilie, and things are basically set - hockey game, hanging out, then DDR. It's good stuff. Should be an awesome weekend. That, and I'm definitely going to take Mom's gift of a SMAC membership, hopefully be able to put it to good use.
<Tier Two Panty Droppers> is breaking up. Andy left on Jamm, I quit on everyone, joined Death by Hedgehog on Brooms and Slaughterhouse on Femaledwarf. We'll see what happens, come BC.
John Talbot -- So Long and Thanks For All the Fish
<Tier Two Panty Droppers> is breaking up. Andy left on Jamm, I quit on everyone, joined Death by Hedgehog on Brooms and Slaughterhouse on Femaledwarf. We'll see what happens, come BC.
John Talbot -- So Long and Thanks For All the Fish
2006-11-20
But you were fucking that girl next door
So I'm on my weekend, I've got tonight, all day tomorrow, and the next morning off; we've already done birthday dinner, so now it's just me, playing WoW. Hanging with the guys, which is always fun; I think they're going to run me through Gnomer. Or something. Whatever.
So Bambi managed to get our hockey tickets moved to December third, which is awesome, since I usually have Sundays off, and even if I don't, I'll probably be able to get Paul or Nolan to switch with me, and even if I can't, it's at four in the afternoon, so I can go even if I have to work. I'd rather not have to work that day, though. Although, I get to bring one guest, and I'm not sure who to bring. Janelle can't go, she has a recital that day or finals the next day or something. David doesn't really care for hockey. Lilie's leaving the next day to go to California. Jarrod's next to impossible to get a hold of, and usually works Sunday afternoon anyway. Ambra doesn't really care for hockey either. Sadly, that about exhausts my list of prospects. I might try giving Cullen a call, see if he's interested in going. Other than that, I'm not sure.
My birthday was alright this year. I mean, my actual birthday sucked - I was at work when it started at 12:00:01 am, was there until around 8:30, went to Mom's for a fantastic breakfast, then went home, crashed, then went back to work at 10. Not the best of days. Today, though, was a lot better. Got off work around eight again, came home, crashed. Woke up, joined the family and David for dinner at Chili's. Had a blast all spending time together, then we went back to the house for cake and ice cream, which was also great. Well, kinda. It was weird - orange cake, orange sherbert. After that, tried to do some work on Janelle's computer, don't think I really accomplished very much - wasn't able to fix the CD drive. It's really weird - it takes in the disc, the system recognizes that a disc is in there, but it won't show any of the files on the disc. Music, data, burnt or original, all the same. However, it doesn't have a problem with DVDs. So, I don't know. I did get her set up with Firefox and Avast, though, so that's a step in the right direction.
Work's been going okay. I think I've finally started to settle in to the job, the routine. It's basically the same from day to day, though we do have a few weird days coming up with the day after Thanksgiving and Christmas. It's definitely not something I want to be doing for very long, but for right now, it's okay. The people situation is interesting - there are people there that annoy me, but I don't have to deal with them nearly as much. I mean, yeah, we're working together and are a team, but the majority of the shift is throwing freight in an aisle, by myself. So even though Brenda annoys the fucking shit out of me, she wouldn't ever cause me to quit, like Mal did. Why does she annoy me so much? Well... I should preface it by saying that I'm a huge supporter of gender equality. I know that humanity has been very patriarchal through most of its history, in some places still is, and the traditions and 'norms' of more liberal societies are still favoring men in many areas. I can understand that. I wouldn't seek to deny women their equal rights, nor lessen the role of those who have fought for them. And certainly, we still have a ways to go. That being said...
NOT EVERY DISAGREEMENT BETWEEN A MAN AND A WOMAN IS A GENDER ISSUE.
For example: There's a palette of cooking oil. Each case has like six big containers; the palette is three or four layers deep. It's on one side of the grocery aisles; the cooking oil is going to be set up as a huge stack in this area on the other side of the grocery aisles. They told me to use a palette jack and move the whole thing over there, that way, we could just move straight from the palette to the display. I go to start doing that; Brenda freaks out. It's her stuff, and she wants to load it onto a cart first, move the cart, then move the stuff from the cart to the display. I tried explaining to her what I was trying to do, but she starts going off, saying rather loudly, "I'm a woman! I'm not afraid of a little lifting!" Which, of course, had NOTHING TO DO with anything. Another point, Nolan had asked her if she was going to get all her freight thrown in time, because she had a lot of it on her aisle; she responds with a rant about how of course she will, she's a woman, they're strong enough to give birth, then her and another female go off into a series of jokes and what-not, the gist of which was that if men gave birth, the human species would die off very, very quickly. Again, I'm not demeaning the incredible experience that is giving birth, nor denying that it takes an incredible will to go through it. It's just... this whole thing is born out of gender inequality, people reacting a certain way towards others based solely on gender; this sort of thing only perpetuates it. It really drives me nuts.
The only other person at work that really merits comment is Conner - he also annoys me, though not as much. He reminds me a lot of JP, and sort of like Uncle Freddie, but twisted in a bad way. He has the sort of "Ooh, I don't care what anyone thinks, I'm extreme and in your face, and fuck you!" mentality, but he likes to flaunt it. I mean, it's cool not to care - I sure don't, but I don't bring it up in conversation every five minutes, either. He also has a tendency to make bizarre absolute statements like "The true gamer will ALWAYS buy Nintendo", then back them up with things that either a) don't support what he just said, b) don't make any sense, or c) are wrong and/or made up. So yeah, that kind of gets on my nerves a little, but overall, he's pretty cool.
Lily Allen -- Smile
So Bambi managed to get our hockey tickets moved to December third, which is awesome, since I usually have Sundays off, and even if I don't, I'll probably be able to get Paul or Nolan to switch with me, and even if I can't, it's at four in the afternoon, so I can go even if I have to work. I'd rather not have to work that day, though. Although, I get to bring one guest, and I'm not sure who to bring. Janelle can't go, she has a recital that day or finals the next day or something. David doesn't really care for hockey. Lilie's leaving the next day to go to California. Jarrod's next to impossible to get a hold of, and usually works Sunday afternoon anyway. Ambra doesn't really care for hockey either. Sadly, that about exhausts my list of prospects. I might try giving Cullen a call, see if he's interested in going. Other than that, I'm not sure.
My birthday was alright this year. I mean, my actual birthday sucked - I was at work when it started at 12:00:01 am, was there until around 8:30, went to Mom's for a fantastic breakfast, then went home, crashed, then went back to work at 10. Not the best of days. Today, though, was a lot better. Got off work around eight again, came home, crashed. Woke up, joined the family and David for dinner at Chili's. Had a blast all spending time together, then we went back to the house for cake and ice cream, which was also great. Well, kinda. It was weird - orange cake, orange sherbert. After that, tried to do some work on Janelle's computer, don't think I really accomplished very much - wasn't able to fix the CD drive. It's really weird - it takes in the disc, the system recognizes that a disc is in there, but it won't show any of the files on the disc. Music, data, burnt or original, all the same. However, it doesn't have a problem with DVDs. So, I don't know. I did get her set up with Firefox and Avast, though, so that's a step in the right direction.
Work's been going okay. I think I've finally started to settle in to the job, the routine. It's basically the same from day to day, though we do have a few weird days coming up with the day after Thanksgiving and Christmas. It's definitely not something I want to be doing for very long, but for right now, it's okay. The people situation is interesting - there are people there that annoy me, but I don't have to deal with them nearly as much. I mean, yeah, we're working together and are a team, but the majority of the shift is throwing freight in an aisle, by myself. So even though Brenda annoys the fucking shit out of me, she wouldn't ever cause me to quit, like Mal did. Why does she annoy me so much? Well... I should preface it by saying that I'm a huge supporter of gender equality. I know that humanity has been very patriarchal through most of its history, in some places still is, and the traditions and 'norms' of more liberal societies are still favoring men in many areas. I can understand that. I wouldn't seek to deny women their equal rights, nor lessen the role of those who have fought for them. And certainly, we still have a ways to go. That being said...
NOT EVERY DISAGREEMENT BETWEEN A MAN AND A WOMAN IS A GENDER ISSUE.
For example: There's a palette of cooking oil. Each case has like six big containers; the palette is three or four layers deep. It's on one side of the grocery aisles; the cooking oil is going to be set up as a huge stack in this area on the other side of the grocery aisles. They told me to use a palette jack and move the whole thing over there, that way, we could just move straight from the palette to the display. I go to start doing that; Brenda freaks out. It's her stuff, and she wants to load it onto a cart first, move the cart, then move the stuff from the cart to the display. I tried explaining to her what I was trying to do, but she starts going off, saying rather loudly, "I'm a woman! I'm not afraid of a little lifting!" Which, of course, had NOTHING TO DO with anything. Another point, Nolan had asked her if she was going to get all her freight thrown in time, because she had a lot of it on her aisle; she responds with a rant about how of course she will, she's a woman, they're strong enough to give birth, then her and another female go off into a series of jokes and what-not, the gist of which was that if men gave birth, the human species would die off very, very quickly. Again, I'm not demeaning the incredible experience that is giving birth, nor denying that it takes an incredible will to go through it. It's just... this whole thing is born out of gender inequality, people reacting a certain way towards others based solely on gender; this sort of thing only perpetuates it. It really drives me nuts.
The only other person at work that really merits comment is Conner - he also annoys me, though not as much. He reminds me a lot of JP, and sort of like Uncle Freddie, but twisted in a bad way. He has the sort of "Ooh, I don't care what anyone thinks, I'm extreme and in your face, and fuck you!" mentality, but he likes to flaunt it. I mean, it's cool not to care - I sure don't, but I don't bring it up in conversation every five minutes, either. He also has a tendency to make bizarre absolute statements like "The true gamer will ALWAYS buy Nintendo", then back them up with things that either a) don't support what he just said, b) don't make any sense, or c) are wrong and/or made up. So yeah, that kind of gets on my nerves a little, but overall, he's pretty cool.
Lily Allen -- Smile
2006-07-15
Do you believe it, can you receive it?
So, I've got some updating to do. I'm going to start with WoW, in its own post.
I figure that's the one part of my life a decent portion of people couldn't care less about, and that's all that's in this post. So, if you don't play WoW, or do play WoW but couldn't care less about what I've done, skip this post. There are some pretty pictures at the end, though, so you might take a glance at those. And don't forget, you can click on the thumbnails for a larger picture.
Gnometastic:
I haven't really played Gnometastic since Ihatebrooms hit, oh... 40 or so. I did get to take her to MC a few times with Grief, managed to get the Felheart Bracers, threw a +9 Stam enchant on those. This was right before the Tier .5 upgrade chain. Good times. But that remains her only epic. She still has her Tier 1 PvP Pants, Robes, and boots. I've got 7/8 Tier 0 (well, minus the 3 pieces I've upgraded), just need the shoulders. Stuck on the 45 minute Baron run.
Ihatebrooms:
This is where all the action is. I'm up to, um, I think 4 epics. Picked up the Fang of Venoxis in a pug ZG run; I pair that with Penelope's Rose (+10 Int/Stam/Spr) for now. I have the Hide of the Wild, and got my ZG Bracers as well. I also have the tier .5 gloves. Oh! So Esar, this warrior, was doing these pug ZG runs later at night, I was going on those. We would always down Snake and Bat, and wipe repeatedly on Spider. Last week, I went on the run as normal, but everyone was in Blindside. I was invited to join, so I /gquit from Grief without any warning and joined up. It's been AWESOME. I love this guild - I actually log on Vent just to talk to them all, which is a first. I've been in a ton of guilds, but never felt I was friends with any of them. I've switched all of my characters over. The players are all pretty good. On our second ZG run as a group, we cleared the entire instance in, um, 3 hours or so. Not that fastest ever, but A) we had no locks, B) it's only our second run as a group, and C) that time includes the fish boss and Jindo (again, no locks). We only wiped once, on our first attempt on Bloodlord. JP, our secondary tank, was supposed to tank the raptor, but he resisted all the taunts and hate-building, and killed me. After that, Cattibrie, our main tank, went down fairly soon after, and from there, it was just one solid wipe. No soulstones, but one pally did manage to catch a rez from the spirits while it was resetting. So yeah, pretty pro run. We've also been running AQ20. Had some initial problems on Ayamiss our first two runs; third run, we one-shotted him. That third run, we also downed Ossirian, finally. We've never downed Moam, since we have no warlocks. So that's fun. They're doing Ony on Sunday, which is going to be a BLAST, but I won't be there, working. There's an off-chance I might be able to get Rose to guest-heal for me, but doubtful. However, we are hitting MC on Tuesday, if we can get enough people. That'll be great, to be there for the initial drops, before everyone else has a ton more DKP than me. So yeah, gearing up will be nice, no more Dreadmist Robe and Mantle of Lost Hope. Oh yeah, speaking of which, we pulled off the 45 minute Baron run last night, did it with no problems whatsoever. Really pro group, I didn't know any of them.
Ereneda
Finally hit 38, getting close a mount. I'm going Fire/Frost right now, probably going to stick with that. Got an Illusionary Rod and Robes of the Beguiler when a guildie ran me through SM in exchange for two Stockade runs. Aoe'ing is fun.
Groove Coverage -- God is a Girl
I figure that's the one part of my life a decent portion of people couldn't care less about, and that's all that's in this post. So, if you don't play WoW, or do play WoW but couldn't care less about what I've done, skip this post. There are some pretty pictures at the end, though, so you might take a glance at those. And don't forget, you can click on the thumbnails for a larger picture.
Gnometastic:
I haven't really played Gnometastic since Ihatebrooms hit, oh... 40 or so. I did get to take her to MC a few times with Grief, managed to get the Felheart Bracers, threw a +9 Stam enchant on those. This was right before the Tier .5 upgrade chain. Good times. But that remains her only epic. She still has her Tier 1 PvP Pants, Robes, and boots. I've got 7/8 Tier 0 (well, minus the 3 pieces I've upgraded), just need the shoulders. Stuck on the 45 minute Baron run.
Ihatebrooms:
This is where all the action is. I'm up to, um, I think 4 epics. Picked up the Fang of Venoxis in a pug ZG run; I pair that with Penelope's Rose (+10 Int/Stam/Spr) for now. I have the Hide of the Wild, and got my ZG Bracers as well. I also have the tier .5 gloves. Oh! So Esar, this warrior, was doing these pug ZG runs later at night, I was going on those. We would always down Snake and Bat, and wipe repeatedly on Spider. Last week, I went on the run as normal, but everyone was in Blindside. I was invited to join, so I /gquit from Grief without any warning and joined up. It's been AWESOME. I love this guild - I actually log on Vent just to talk to them all, which is a first. I've been in a ton of guilds, but never felt I was friends with any of them. I've switched all of my characters over. The players are all pretty good. On our second ZG run as a group, we cleared the entire instance in, um, 3 hours or so. Not that fastest ever, but A) we had no locks, B) it's only our second run as a group, and C) that time includes the fish boss and Jindo (again, no locks). We only wiped once, on our first attempt on Bloodlord. JP, our secondary tank, was supposed to tank the raptor, but he resisted all the taunts and hate-building, and killed me. After that, Cattibrie, our main tank, went down fairly soon after, and from there, it was just one solid wipe. No soulstones, but one pally did manage to catch a rez from the spirits while it was resetting. So yeah, pretty pro run. We've also been running AQ20. Had some initial problems on Ayamiss our first two runs; third run, we one-shotted him. That third run, we also downed Ossirian, finally. We've never downed Moam, since we have no warlocks. So that's fun. They're doing Ony on Sunday, which is going to be a BLAST, but I won't be there, working. There's an off-chance I might be able to get Rose to guest-heal for me, but doubtful. However, we are hitting MC on Tuesday, if we can get enough people. That'll be great, to be there for the initial drops, before everyone else has a ton more DKP than me. So yeah, gearing up will be nice, no more Dreadmist Robe and Mantle of Lost Hope. Oh yeah, speaking of which, we pulled off the 45 minute Baron run last night, did it with no problems whatsoever. Really pro group, I didn't know any of them.
Ereneda
Finally hit 38, getting close a mount. I'm going Fire/Frost right now, probably going to stick with that. Got an Illusionary Rod and Robes of the Beguiler when a guildie ran me through SM in exchange for two Stockade runs. Aoe'ing is fun.
Groove Coverage -- God is a Girl
2006-06-20
I just want your touch, your company
So, 1.11 is finally out, and everyone's having issues getting it.
Good times.
Looks like I've got about another forty-five minutes before I get to join in on the fun. LHC is going to be an absolute bloodbath. Well... they're supposed to be adding in guards similar to the Cenarion Stronghold in Silithus. EPL is going to be an absolute bloodbath, however. A lot of the new items look pretty cool, though, even the ones obtainable outside of Naxxramas, which I doubt I'll ever get to see. Well, before the expansion, anyway. It's going to be a pain in the butt being an Arcanite Transmuter, however, until the market on Arcane crystals normalizes back out.
Work hasn't been that bad lately. Turned in my form for vacation, which Gina approved; we just have to see if Eileen and Mike do so as well. I really, really hope they do. I mean, I've earned it - it's a reward for having worked there for an entire year. Oh, wow. Today is exactly one year. Good times. Got a phone audit, accidentally said 'poop' in front of her. I asked her what toppings she wanted, I swear she said "Pepperoni, cheese, and, um, lemme go ask my sister real quick.' But no. She said 'pepperoni, cheese, and mushroom.' I have no idea how I made that error. But she called back to tell me it was a phone audit, then told me I got a 90, so I didn't do *that* badly. Closed Saturday night, had to go in early Sunday morning to go get wings so we didn't run out - we sold over 50 on Saturday, for whatever reason. I got there a little after 10; I wanted to wait a bit, so I wouldn't be in the way or anything. I get there at 10:15 or so, Travis is sitting out in his truck. Turns out no one was there yet. I had looked at the schedule last night, I knew Gina was supposed to be opening. I called her, woke her up; she thought she was closing, but I made sure she knew that no, she was supposed to be opening. She told me to open the store up, get everything put together, she'd be there as soon as she could.
So I'm running around in my t-shirt and sandals, getting the makeline stocked up, sauce out, all that good stuff. I mean, I washed my hands really well and all, but it still felt a little weird. We even had one order, a single cheese pizza, that Travis took. He passed Gina on the way out. She came in, told me about Taylor's birthday party the day before. I went to Seguin, got wings, and came home. Then woke up at like 5:20 to my phone ringing. Gina's calling to find out where I am. Her words: "This is one time I can probably cut you a little leniency on being late, since you were here this morning covering my ass and all." Sunday night was okay, got kinda slow and had three drivers closing, since it was Kyle's second training closing shift. I was done with Sunday night paperwork about 3. Well... not really. I could have been done by 3, but Jess was running a little behind, so I took a 10 minute break, dragged a chair outside and just kind of chilled for a little bit. She showed up eventually, gave me Seguin's paperwork. I went home first, chilled out, then drove to San Antonio to drop it off. I HATE having to do that. It annoys the FUCK out of me.
But yeah, I was getting pretty tired on the drive home. It was about six am when I got back, maybe a little later. That, and I'd been driving almost the last two hours straight, and driving long periods makes me sleepy. I was really hungry, though, so I decided to go to Jack in the Box and grab some breakfast real quick. That, and they have orange juice, which was an exciting prospect. So I pull in, order, and drive up to the window. The girl manning the window was SO CUTE. Oh. My. God. She handed me my orange juice, I gave her payment, she gave me my change. As I was turning to put the change in the passenger side handrest, I just dropped it all over the cab. I'm still trying to figure that one out - I was tired, but I wasn't *that* tired, especially since I had finally been able to stop driving and talk to someone (albeit for not that long.) So yeah, I think it was a combination of being really tired (not much) and her being so attractive (mostly) that made me spill my change everywhere. I guess they had to do everything fresh, 'cause it took a while for my stuff. I mean, not overly long, just a little longer than usual. I'm not complaining or anything. But yeah, the girl was looking at me weird. I figure it was probably 'cause I was probably looking at her weird, 'cause I was mesmerized.
[Quick note: Work just called, wanting me to go to San Antonio to pick some stuff up, since the truck is going to be six hours late. Oh joy. I HATE driving long distances like this. I really, really hate it. Gawd, I can't wait to be out of this position.]
But yeah, she apologized for it taking so long, and I was off.
Last night, I went to Mom's to do laundry. I got to meet her new fling, Billy McAllister. He's... okay, I guess. Not weird, like Doug. Kinda quiet, reminds me a little too much of Mr. Becak. That's not a terribly bad thing, just a little weird. We watched 'The Island', a remake of the atrocious 'Parts: The Clonus Horror'. It wasn't that bad, almost passable. I did have to deal with them cuddling up, though, which was kinda weird. Mom also told me that she was having some issues with Janelle's new boyfriend being black. I mean, it caught me off guard, but I don't really care. Mom's older though, and inter-racial dating is something that was frowned upon back then, especially since she was raised by her grandmother, who taught her something like 'The birds all come to the same feeder to feed, and go to the same birdbath to bathe, but then they all go back to their own nests.' So she's definitely against racism, segragation, and discrimination, it's just this one aspect she's having trouble with. And she was telling me that she knows it's a bad thing that she's having trouble coping with it, so that's good.
But anyway.
Went by work after that to say hey to Ashley, who actually had a few questions for me, so that turned out well. I drove by Jack in the Box to get an orange soda, and sure enough, that girl was working the drive through again. I forgot my change, but went back, and Ashley told me she wanted an orange soda, so I went right back and got her one as well. The girl (who I would later find out is named 'Rebecca') was like, "Weren't you just here? And you forgot your change." I told her that yeah, I was, and that I got back and my friend was like, "I want an orange soda too."
Touching. Really.
So, yeah, there it is.
'Cause the girl that you know
Is not who I am
Good times.
Looks like I've got about another forty-five minutes before I get to join in on the fun. LHC is going to be an absolute bloodbath. Well... they're supposed to be adding in guards similar to the Cenarion Stronghold in Silithus. EPL is going to be an absolute bloodbath, however. A lot of the new items look pretty cool, though, even the ones obtainable outside of Naxxramas, which I doubt I'll ever get to see. Well, before the expansion, anyway. It's going to be a pain in the butt being an Arcanite Transmuter, however, until the market on Arcane crystals normalizes back out.
Work hasn't been that bad lately. Turned in my form for vacation, which Gina approved; we just have to see if Eileen and Mike do so as well. I really, really hope they do. I mean, I've earned it - it's a reward for having worked there for an entire year. Oh, wow. Today is exactly one year. Good times. Got a phone audit, accidentally said 'poop' in front of her. I asked her what toppings she wanted, I swear she said "Pepperoni, cheese, and, um, lemme go ask my sister real quick.' But no. She said 'pepperoni, cheese, and mushroom.' I have no idea how I made that error. But she called back to tell me it was a phone audit, then told me I got a 90, so I didn't do *that* badly. Closed Saturday night, had to go in early Sunday morning to go get wings so we didn't run out - we sold over 50 on Saturday, for whatever reason. I got there a little after 10; I wanted to wait a bit, so I wouldn't be in the way or anything. I get there at 10:15 or so, Travis is sitting out in his truck. Turns out no one was there yet. I had looked at the schedule last night, I knew Gina was supposed to be opening. I called her, woke her up; she thought she was closing, but I made sure she knew that no, she was supposed to be opening. She told me to open the store up, get everything put together, she'd be there as soon as she could.
So I'm running around in my t-shirt and sandals, getting the makeline stocked up, sauce out, all that good stuff. I mean, I washed my hands really well and all, but it still felt a little weird. We even had one order, a single cheese pizza, that Travis took. He passed Gina on the way out. She came in, told me about Taylor's birthday party the day before. I went to Seguin, got wings, and came home. Then woke up at like 5:20 to my phone ringing. Gina's calling to find out where I am. Her words: "This is one time I can probably cut you a little leniency on being late, since you were here this morning covering my ass and all." Sunday night was okay, got kinda slow and had three drivers closing, since it was Kyle's second training closing shift. I was done with Sunday night paperwork about 3. Well... not really. I could have been done by 3, but Jess was running a little behind, so I took a 10 minute break, dragged a chair outside and just kind of chilled for a little bit. She showed up eventually, gave me Seguin's paperwork. I went home first, chilled out, then drove to San Antonio to drop it off. I HATE having to do that. It annoys the FUCK out of me.
But yeah, I was getting pretty tired on the drive home. It was about six am when I got back, maybe a little later. That, and I'd been driving almost the last two hours straight, and driving long periods makes me sleepy. I was really hungry, though, so I decided to go to Jack in the Box and grab some breakfast real quick. That, and they have orange juice, which was an exciting prospect. So I pull in, order, and drive up to the window. The girl manning the window was SO CUTE. Oh. My. God. She handed me my orange juice, I gave her payment, she gave me my change. As I was turning to put the change in the passenger side handrest, I just dropped it all over the cab. I'm still trying to figure that one out - I was tired, but I wasn't *that* tired, especially since I had finally been able to stop driving and talk to someone (albeit for not that long.) So yeah, I think it was a combination of being really tired (not much) and her being so attractive (mostly) that made me spill my change everywhere. I guess they had to do everything fresh, 'cause it took a while for my stuff. I mean, not overly long, just a little longer than usual. I'm not complaining or anything. But yeah, the girl was looking at me weird. I figure it was probably 'cause I was probably looking at her weird, 'cause I was mesmerized.
[Quick note: Work just called, wanting me to go to San Antonio to pick some stuff up, since the truck is going to be six hours late. Oh joy. I HATE driving long distances like this. I really, really hate it. Gawd, I can't wait to be out of this position.]
But yeah, she apologized for it taking so long, and I was off.
Last night, I went to Mom's to do laundry. I got to meet her new fling, Billy McAllister. He's... okay, I guess. Not weird, like Doug. Kinda quiet, reminds me a little too much of Mr. Becak. That's not a terribly bad thing, just a little weird. We watched 'The Island', a remake of the atrocious 'Parts: The Clonus Horror'. It wasn't that bad, almost passable. I did have to deal with them cuddling up, though, which was kinda weird. Mom also told me that she was having some issues with Janelle's new boyfriend being black. I mean, it caught me off guard, but I don't really care. Mom's older though, and inter-racial dating is something that was frowned upon back then, especially since she was raised by her grandmother, who taught her something like 'The birds all come to the same feeder to feed, and go to the same birdbath to bathe, but then they all go back to their own nests.' So she's definitely against racism, segragation, and discrimination, it's just this one aspect she's having trouble with. And she was telling me that she knows it's a bad thing that she's having trouble coping with it, so that's good.
But anyway.
Went by work after that to say hey to Ashley, who actually had a few questions for me, so that turned out well. I drove by Jack in the Box to get an orange soda, and sure enough, that girl was working the drive through again. I forgot my change, but went back, and Ashley told me she wanted an orange soda, so I went right back and got her one as well. The girl (who I would later find out is named 'Rebecca') was like, "Weren't you just here? And you forgot your change." I told her that yeah, I was, and that I got back and my friend was like, "I want an orange soda too."
Touching. Really.
So, yeah, there it is.
'Cause the girl that you know
Is not who I am
2006-05-11
Fucking retarded.
Q: Why did you decide to add the Draenei as the new Alliance race?
A: The Draenei visited many worlds in their travels and explored much of the known cosmos on their quest to find safe harbor. During this exodus they befriended the enigmatic Naaru -- a race of beings with a deep affinity for the Holy Light of Creation that empowers the paladins of Azeroth. The Naaru blessed the Draenei with this power in an effort to help them in their struggle. This makes them a natural ally of the Alliance races who embrace this holy power.
In addition, the Draenei hold no affinity for certain Horde races. They outright hate the Orcs, who nearly drove the Draenei to extinction in Outland. And more recently, the Blood Elves stole technology from the Draenei and also sabotaged their dimensional ship, which crash landed on Azeroth.
Emphasis mine.
A: The Draenei visited many worlds in their travels and explored much of the known cosmos on their quest to find safe harbor. During this exodus they befriended the enigmatic Naaru -- a race of beings with a deep affinity for the Holy Light of Creation that empowers the paladins of Azeroth. The Naaru blessed the Draenei with this power in an effort to help them in their struggle. This makes them a natural ally of the Alliance races who embrace this holy power.
In addition, the Draenei hold no affinity for certain Horde races. They outright hate the Orcs, who nearly drove the Draenei to extinction in Outland. And more recently, the Blood Elves stole technology from the Draenei and also sabotaged their dimensional ship, which crash landed on Azeroth.
Emphasis mine.
2006-04-25
2006-03-28
World of Warcraft Client Patch 1.10.0
Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!
Weather has been introduced in the following areas around Azeroth:
Elwynn Forest
Tirisfal Glades
Dun Morogh
Darkshore
Alterac Mountains
Stranglethorn Vale
Feralas
Un'Goro Crater
Tanaris
Winterspring
Ahn'Qiraj
We will be adding more weather to the world as time progresses; this is simply the beginning!
Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.
Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.
If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.
All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).
Various tooltips updated.
Pets no longer modify your reputation if you kill them.
You no longer teleport to your flight destination when hit by snowballs.
Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
Turning off the At-War flag will no longer stop neutral guards from attacking you.
Trying to spoof item links will disconnect you.
Fixed error message when attempting to start melee combat while unable to attack.
Channelled spells are cancelled when a rogue vanishes.
Channelled spells are cancelled when you zone.
Damage over time spells are no longer affected by changes in equipment after the cast.
You are no longer kept in combat while on auto-attack at long range.
Area effect spells and abilities will no longer consider totems as valid targets.
Charm spells on charmed creatures are no longer available to the players that charm them.
Fixed a bug which could cause lava flows to be improperly rendered or invisible.
Traps can now be detected in the same way stealthed units can be detected.
Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
Reputation will no longer be gained if a pet kills a monster without aid.
Added support for widescreen video resolutions.
Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
Tower Banners in Alterac Valley can no longer be used through walls.
Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
The Horde can no longer bypass the gate before the match officially begins.
The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
Several Civilian NPCs that would assist the guards in attacking players no longer do so.
Healing Touch - Mana cost on all ranks reduced approximately 9%.
Ravage - Can no longer be dodged, parried, or blocked.
Cure Poison - Can no longer be cast while in Moonkin form.
Gift of the Wild - Range and area of effect increased.
Rip - Is now properly considered a Bleed effect.
All shapeshift forms can now use equipped items.
Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
A new level 52 druid quest that takes place in Un'Goro crater has been added.
Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
Bestial Wrath - No longer generates threat for the Hunter.
New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
Freezing Traps are now affected by diminishing returns.
Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
Distract no longer rotates hunters who have feigned death.
Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
Improved Frost Ward - This ability now functions properly again.
Improved Fire Ward - This ability now functions properly again.
Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
Arcane Brilliance - Range and area of effect increased.
Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.
Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
Judgement of Justice - This judgement will now always hit.
Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
Holy Shock - This ability now works with Divine Favor and Illumination.
Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
Eye for an Eye - This talent can now trigger while you are mounted.
Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
Seal of Command - Will now be able to proc when the Paladin is silenced.
Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
Lay on Hands - Range increased.
Divine Intervention - Range increased.
Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
All Greater Blessings now have increased range.
Holy Shock - Mana cost reduced.
Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.
Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
All racial priest spell replacements have had their training costs reduced.
Prayer of Fortitude - Range and area of effect increased.
Holy Fire - Is now available to all priests, starting at level 20.
Mind Soothe - Is now instant cast.
Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
Desperate Prayer (Dwarf/Human) - Cooldown reduced.
Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
Lesser Heal - Mana cost dropped approximately 9%.
Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
Holy Nova - Self cooldown on this spell removed. Mana cost increased.
Devouring Plague - No longer keeps players in combat for its duration.
Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
Blind - Now considered a ranged attack. It can no longer be dodged or parried.
Creatures will no longer get one hit on a rogue before cheap shot takes effect.
Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
Flurry - Your haste will now last only the intended next 3 swings.
Healing Wave - Mana cost on all ranks reduced approximately 9%.
Shaman can now use equipped items while in Ghost Wolf form.
Shaman will no longer stop falling when they use a Sentry Totem.
Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs.
Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
Rain of Fire - This ability will correctly trigger Pyroclasm again.
Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.
Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
Curse of Weakness - Mana cost decreased substantially.
Curse of Recklessness - Mana cost decreased.
Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
Suffering (Voidwalker) - Radius increased, tooltip updated.
Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.)
Siphon Life - No longer keeps players in combat for its duration.
Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect.
Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
Retaliation - This ability will now function correctly at full melee range.
Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
Flurry - Your haste will now last only the intended next 3 swings.
Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.
Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.
The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces.
All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip.
Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers.
The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.
Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.
Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket.
The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell.
The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.
The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.
The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).
Wrath of Cenarius will now trigger off all damaging spells.
The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.
The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy.
Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.
Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.
The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible.
The Luffa and Talisman of Ephemeral Power now have sell prices.
The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips.
The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.
The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items.
The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer.
The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect.
The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers.
The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.
Flavor items from the Stratholme postbox are now listed as poor quality.
The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems.
The tooltip of the Seeping Willow's effect has been reworded for clarity.
The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted.
The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered.
Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.
Rumsey Rum gained from fishing is no longer soulbound.
The Innkeeper in Everlook now sells Winter Kimchi.
The drop rate for Essence of Air has been increased.
The Diablo Stone now has a unique icon.
Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.
The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.
The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory.
The Zulian Stone Axe has the proper inventory icon again.
Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities.
The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.
Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass.
Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected.
Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.
The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.
The materials required to make the Gloves of the Dawn have been reduced.
New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths.
The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
Fused Wiring now stacks to 5.
Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.
Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards.
Mooncloth Bag recipe only requires a single mooncloth to make.
Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus.
A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.
Enchant Gloves - Healing only requires a single Righteous Orb.
Many of the beast bosses in the game will now be skinnable for significantly more leather.
There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves.
The recipe for the Heavy Scorpid Vest is no longer soulbound.
The Dreamscale Breastplate is now Bind on Equip.
Red Dragonscales drop significantly more often off the dragonkin in the Wetlands.
Golden Mantle of the Dawn no longer requires Righteous Orbs.
The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make.
There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret.
The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.
Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.
The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'
Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.
Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item.
Dire Maul library book quests are no longer repeatable.
Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings.
The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.
Ayamiss the Hunter now flies down from the air much earlier.
Lieutenant General Andorov will now offer supplies if kept alive through the battle.
Certain monsters have had their hitpoints reduced.
Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience.
The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.
Spawn of Fankriss will now enrage if not dealt with in a timely manner.
Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.
Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.
Digestive Acid now increases its effect over time during the C'thun encounter.
Fixed a bug that could allow for the Digestive Acid debuff to be removed.
Lowered the amount of knockback dealt by Giant Tentacles.
Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle.
You no longer charge into the lava when charging Ragnaros.
Magister Kalendris has been moved in to the middle of the hall.
Guard Slip'kik's patrol path has been altered.
Tendris Warpwood will now call upon any protectors still alive to aid him.
Some monsters were removed to reduce the time it takes to run the dungeon.
Mother's Milk off Mother Smolderweb will now only affect players.
Spire Spiderlings now have fewer hitpoints.
Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.
Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.
Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it.
Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.
Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist.
Skin of Shadow now has a chance to drop from creatures in the Scholomance.
Zul'Farrak
The summoned zombies will now attack any player in the instance after their grave has been disturbed.
The Reputation UI has gotten a significant overhaul:
You can now click on a faction in the reputation pane to get additional details/options.
You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation.
You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default.
Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.
Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.
Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.
All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.
You can now mouseover items in your mailbox and get item mouseover information without opening the mail.
The raid option to "Show Castable Buffs" should now work correctly.
If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.
Fixed a bug that would prevent health and mana display in group or raid from updating properly.
Fixed problem where character specific macros could be overwritten by account-wide macros.
You are no longer able to modify the Blizzard XML and Lua files.
Addons and macros may not call or hook functions that initiate movement.
Addons can no longer use RegisterForSave().
SpellStopCasting() requires input to work, like spell casting does.
Toggling autocast for pet actions requires input to work, like commanding your pet does.
New flight paths have been added between:
Ironforge and Light's Hope Chapel
Stonetalon Peak and Astranaar
Talendris Point and Everlook
Theramore and Talendris Point
Sepulcher and Tarren Mill
Stable master added to Grom'gol.
Arcane Aberrations will no longer attack hunters who cast Flare nearby.
Incendosaurs in the Searing Gorge should now spawn much faster.
Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors.
New High-Level Armor Sets!
Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!
Weather!
Weather has been introduced in the following areas around Azeroth:
Elwynn Forest
Tirisfal Glades
Dun Morogh
Darkshore
Alterac Mountains
Stranglethorn Vale
Feralas
Un'Goro Crater
Tanaris
Winterspring
Ahn'Qiraj
We will be adding more weather to the world as time progresses; this is simply the beginning!
High-Level Instance Changes
Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.
Quest Experience to Gold Conversion at Level 60
Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.
New Final Destination Flight Paths!
If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.
General
All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).
Various tooltips updated.
Pets no longer modify your reputation if you kill them.
You no longer teleport to your flight destination when hit by snowballs.
Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
Turning off the At-War flag will no longer stop neutral guards from attacking you.
Trying to spoof item links will disconnect you.
Fixed error message when attempting to start melee combat while unable to attack.
Channelled spells are cancelled when a rogue vanishes.
Channelled spells are cancelled when you zone.
Damage over time spells are no longer affected by changes in equipment after the cast.
You are no longer kept in combat while on auto-attack at long range.
Area effect spells and abilities will no longer consider totems as valid targets.
Charm spells on charmed creatures are no longer available to the players that charm them.
Fixed a bug which could cause lava flows to be improperly rendered or invisible.
Traps can now be detected in the same way stealthed units can be detected.
Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
Reputation will no longer be gained if a pet kills a monster without aid.
Added support for widescreen video resolutions.
PvP & Battlegrounds
Alterac Valley
Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
Tower Banners in Alterac Valley can no longer be used through walls.
Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
Arathi Basin
The Horde can no longer bypass the gate before the match officially begins.
The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
Several Civilian NPCs that would assist the guards in attacking players no longer do so.
Druids
Healing Touch - Mana cost on all ranks reduced approximately 9%.
Ravage - Can no longer be dodged, parried, or blocked.
Cure Poison - Can no longer be cast while in Moonkin form.
Gift of the Wild - Range and area of effect increased.
Rip - Is now properly considered a Bleed effect.
All shapeshift forms can now use equipped items.
Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
A new level 52 druid quest that takes place in Un'Goro crater has been added.
Hunters
Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
Bestial Wrath - No longer generates threat for the Hunter.
New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
Freezing Traps are now affected by diminishing returns.
Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
Distract no longer rotates hunters who have feigned death.
Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
Mages
Improved Frost Ward - This ability now functions properly again.
Improved Fire Ward - This ability now functions properly again.
Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
Arcane Brilliance - Range and area of effect increased.
Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.
Paladins
Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
Judgement of Justice - This judgement will now always hit.
Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
Holy Shock - This ability now works with Divine Favor and Illumination.
Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
Eye for an Eye - This talent can now trigger while you are mounted.
Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
Seal of Command - Will now be able to proc when the Paladin is silenced.
Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
Lay on Hands - Range increased.
Divine Intervention - Range increased.
Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
All Greater Blessings now have increased range.
Holy Shock - Mana cost reduced.
Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.
Priests
Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
All racial priest spell replacements have had their training costs reduced.
Prayer of Fortitude - Range and area of effect increased.
Holy Fire - Is now available to all priests, starting at level 20.
Mind Soothe - Is now instant cast.
Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
Desperate Prayer (Dwarf/Human) - Cooldown reduced.
Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
Lesser Heal - Mana cost dropped approximately 9%.
Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
Holy Nova - Self cooldown on this spell removed. Mana cost increased.
Devouring Plague - No longer keeps players in combat for its duration.
Rogues
Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
Blind - Now considered a ranged attack. It can no longer be dodged or parried.
Creatures will no longer get one hit on a rogue before cheap shot takes effect.
Shaman
Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
Flurry - Your haste will now last only the intended next 3 swings.
Healing Wave - Mana cost on all ranks reduced approximately 9%.
Shaman can now use equipped items while in Ghost Wolf form.
Shaman will no longer stop falling when they use a Sentry Totem.
Warlocks
Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs.
Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
Rain of Fire - This ability will correctly trigger Pyroclasm again.
Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.
Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
Curse of Weakness - Mana cost decreased substantially.
Curse of Recklessness - Mana cost decreased.
Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
Suffering (Voidwalker) - Radius increased, tooltip updated.
Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.)
Siphon Life - No longer keeps players in combat for its duration.
Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect.
Warriors
Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
Retaliation - This ability will now function correctly at full melee range.
Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
Flurry - Your haste will now last only the intended next 3 swings.
Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.
Items
Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.
The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces.
All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip.
Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers.
The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.
Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.
Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket.
The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell.
The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.
The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.
The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).
Wrath of Cenarius will now trigger off all damaging spells.
The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.
The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy.
Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.
Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.
The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible.
The Luffa and Talisman of Ephemeral Power now have sell prices.
The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips.
The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.
The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items.
The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer.
The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect.
The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers.
The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.
Flavor items from the Stratholme postbox are now listed as poor quality.
The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems.
The tooltip of the Seeping Willow's effect has been reworded for clarity.
The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted.
The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered.
Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.
Rumsey Rum gained from fishing is no longer soulbound.
The Innkeeper in Everlook now sells Winter Kimchi.
The drop rate for Essence of Air has been increased.
The Diablo Stone now has a unique icon.
Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.
The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.
The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory.
The Zulian Stone Axe has the proper inventory icon again.
Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities.
The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.
Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass.
Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected.
Professions
Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.
Blacksmithing
The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.
The materials required to make the Gloves of the Dawn have been reduced.
New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths.
Engineering
The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
Fused Wiring now stacks to 5.
Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.
Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards.
Tailoring
Mooncloth Bag recipe only requires a single mooncloth to make.
Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus.
Enchanting
A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.
Enchant Gloves - Healing only requires a single Righteous Orb.
Leatherworking
Many of the beast bosses in the game will now be skinnable for significantly more leather.
There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves.
The recipe for the Heavy Scorpid Vest is no longer soulbound.
The Dreamscale Breastplate is now Bind on Equip.
Red Dragonscales drop significantly more often off the dragonkin in the Wetlands.
Golden Mantle of the Dawn no longer requires Righteous Orbs.
The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make.
Alchemy
There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret.
Quests
The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.
Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.
The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'
Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.
Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item.
Dire Maul library book quests are no longer repeatable.
Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings.
Raids & Dungeons
The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.
Ruins of Ahn'Qiraj
Ayamiss the Hunter now flies down from the air much earlier.
Lieutenant General Andorov will now offer supplies if kept alive through the battle.
Certain monsters have had their hitpoints reduced.
Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience.
Temple of Ahn'Qiraj
The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.
Spawn of Fankriss will now enrage if not dealt with in a timely manner.
Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.
Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.
Digestive Acid now increases its effect over time during the C'thun encounter.
Fixed a bug that could allow for the Digestive Acid debuff to be removed.
Lowered the amount of knockback dealt by Giant Tentacles.
Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle.
Molten Core
You no longer charge into the lava when charging Ragnaros.
Dire Maul
Magister Kalendris has been moved in to the middle of the hall.
Guard Slip'kik's patrol path has been altered.
Tendris Warpwood will now call upon any protectors still alive to aid him.
Blackrock Spire
Some monsters were removed to reduce the time it takes to run the dungeon.
Mother's Milk off Mother Smolderweb will now only affect players.
Spire Spiderlings now have fewer hitpoints.
Blackrock Depths
Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.
Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.
Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it.
Stratholme
Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.
Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist.
Scholomance
Skin of Shadow now has a chance to drop from creatures in the Scholomance.
Zul'Farrak
The summoned zombies will now attack any player in the instance after their grave has been disturbed.
User Interface
The Reputation UI has gotten a significant overhaul:
You can now click on a faction in the reputation pane to get additional details/options.
You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation.
You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default.
Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.
Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.
Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.
All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.
You can now mouseover items in your mailbox and get item mouseover information without opening the mail.
The raid option to "Show Castable Buffs" should now work correctly.
If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.
Fixed a bug that would prevent health and mana display in group or raid from updating properly.
Fixed problem where character specific macros could be overwritten by account-wide macros.
You are no longer able to modify the Blizzard XML and Lua files.
Addons and macros may not call or hook functions that initiate movement.
Addons can no longer use RegisterForSave().
SpellStopCasting() requires input to work, like spell casting does.
Toggling autocast for pet actions requires input to work, like commanding your pet does.
World Environment
New flight paths have been added between:
Ironforge and Light's Hope Chapel
Stonetalon Peak and Astranaar
Talendris Point and Everlook
Theramore and Talendris Point
Sepulcher and Tarren Mill
Stable master added to Grom'gol.
Arcane Aberrations will no longer attack hunters who cast Flare nearby.
Incendosaurs in the Searing Gorge should now spawn much faster.
Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors.
2006-03-21
Angryanus - the story of an asshole
So, once I had Gnometastic to 60, I started leveling a priest called Ihatebrooms. Actually, I had started Ihatebrooms before Gnometastic hit 60, but left her alone during the final push. When it came time to get Gnometastic's epic mount, though, I started leveling her again, since she could really help with the Arcanite Bars and Elixers of Shadow Power. So, I'm in Redridge, soloing, as any low level priest might be, and there's this guy being a total ass in General. Normally, that doesn't bother me, but he's being a real jerk. I don't want to engage in a verbal battle with him, and I could always ignore him, but then I'd just be reading the responses to him, which is a) almost as bad, and b) annoying to be party to only half a conversation. So, I resolved myself to just leveling out of Redridge as fast as I could, and not have to deal with this guy anymore.
Except... his name is Angryanus, which is clearly against the naming policy. Now, I should preface this by saying I don't usually report names. Back when I was in Feathermoon, and rolled with Lilie's guild, they *loved* reporting names. Anything that was vaguely non pseudo-medieval, they reported. I thought it was kind of stupid, but hey, they did break the rules they agreed to in the first place. Whatever. Fast-foward back to Redridge. I say in General, "How do you report someone for having an inappropriate name?" Everyone, especially him, knew exactly what I was talking about. He starts going off, about how reporting names is childish, and that his name isn't inappropriate, it's just a name of a body part. That contains a contradiction, though - if his name *isn't* inapproprite, then he has no reason to fear it being reported. He *knew* what would happen. So he starts going off in general about what a kid I am, etc.
I win.
Flash foward to yesterday. I'm in AV with Gnometastic, and there's this guy named Angryenis or something like that. I start to wonder, and eventually ask (this is all in general) if he used to be named something else, and he responds positively. I tell him that *I'm* the one who reported him, and again, he goes off, calling me a little kid, immature, and says that he should report me for harrassment. Oh, and used a ton of vulgar language - in general - while doing this. Now, I don't mind vulgar language. I fucking use it all the mother-fucking, god-damn, shit-ass time. Bitch. But... there's places where it's inappropriate, such as an online game where you have to agree to a set of rules to be able to play in the first place, and those rules are enforced.
It gets better.
Later, I get a tell from some random person asking me about reporting the guy in the first place. I do a few /who's, and sure enough, they're in the same guild. I ask, and yep, the guy is bitching about it in /g - "endlessly". So he lets me know that he thinks what I did was childish, which I agree with. It was pretty funny. I was glad I was able to piss the guy off, really get under his skin, and yet, still be playing by the rules. Does that make me petty and childish? Probably. It's like fighting fire with fire, but instead of fire, using water to make the logs really wet, so they won't burn, or something like that.
So overall, it was fun.
And, since I didn't do the norm for my title:
"Words are so easy to say."
Robyn S -- Show Me Love
Except... his name is Angryanus, which is clearly against the naming policy. Now, I should preface this by saying I don't usually report names. Back when I was in Feathermoon, and rolled with Lilie's guild, they *loved* reporting names. Anything that was vaguely non pseudo-medieval, they reported. I thought it was kind of stupid, but hey, they did break the rules they agreed to in the first place. Whatever. Fast-foward back to Redridge. I say in General, "How do you report someone for having an inappropriate name?" Everyone, especially him, knew exactly what I was talking about. He starts going off, about how reporting names is childish, and that his name isn't inappropriate, it's just a name of a body part. That contains a contradiction, though - if his name *isn't* inapproprite, then he has no reason to fear it being reported. He *knew* what would happen. So he starts going off in general about what a kid I am, etc.
I win.
Flash foward to yesterday. I'm in AV with Gnometastic, and there's this guy named Angryenis or something like that. I start to wonder, and eventually ask (this is all in general) if he used to be named something else, and he responds positively. I tell him that *I'm* the one who reported him, and again, he goes off, calling me a little kid, immature, and says that he should report me for harrassment. Oh, and used a ton of vulgar language - in general - while doing this. Now, I don't mind vulgar language. I fucking use it all the mother-fucking, god-damn, shit-ass time. Bitch. But... there's places where it's inappropriate, such as an online game where you have to agree to a set of rules to be able to play in the first place, and those rules are enforced.
It gets better.
Later, I get a tell from some random person asking me about reporting the guy in the first place. I do a few /who's, and sure enough, they're in the same guild. I ask, and yep, the guy is bitching about it in /g - "endlessly". So he lets me know that he thinks what I did was childish, which I agree with. It was pretty funny. I was glad I was able to piss the guy off, really get under his skin, and yet, still be playing by the rules. Does that make me petty and childish? Probably. It's like fighting fire with fire, but instead of fire, using water to make the logs really wet, so they won't burn, or something like that.
So overall, it was fun.
And, since I didn't do the norm for my title:
"Words are so easy to say."
Robyn S -- Show Me Love






















